"FoldingCircles is an independent game development studio dedicated to pushing the boundaries of mobile hardware. We believe players shouldn't be excluded from engaging with friends when they don't
have the latest and greatest hardware.
Why Us
Mobile-First Innovation: Our ability to bring high-end features like multiplayer synchronization and reactive volumetric fog to mobile devices using GLES.3.
Physics-Driven Design: Projects like Horsey-Horsey Transporter, Guardians Timelines Collide.
Quick Links / Call to Action
Follow our progress on X (@GuardiansTLC)
Play the latest builds on https://guardianstlc.itch.io/
WIP
FoldingCircles Living-Field.
Video: Soon, I have made a tidal wave ocean test... WIP and one to guard its secrets.
Description: A Technological Game Changer in Game Mechanics.
3D Full World System For Future AI to make use of emergent properties, rather than the old human list of lists in sequence.
This system allows for cheap full world water/smoke/lava/fire/rain ....ALL for the Processing Cost of the system.
Where infinity scaler fits into a finite system.
The GPU / CPU interactions at speeds never seen before runs on mobile and highest performance system making it total deployment cover and smashes the competition. As far as I am aware there is No system like it. In my research the were some that came close, but they mostly quit on boundary issues. This system Uses Local objects to ensure at any detail level the accuracy is pinpoint.
Imagine an explosion in a corridor and no code just emergent properties... fire / smoke & pressure wave travels down the hall blasts out the window and smoke bellows out. Full confinement and contact.
I believe there is a real chance this will change the industry.
The data part is the easy part, The visual shader representation is the hard part.
Any shader wizards out there?
email: mince@foldingCircles.co.uk